
Most of the shaders are Blinn and Lambert. The orange parts use a Phong
shader. I experimented and tweaked the shader settings to get the look
that was most pleasing to me. The background images are photos taken
with my Nikon D70 DSLR.
They are mapped to a simple rectangular background plate. I achieved
the background texture by adding graffiti, dirt and cloning some parts.
Simple textures were also added to the control dials on the bike. No
major compositing work was involved apart from tidying and color
correcting the rendered images in Photoshop. I thought about adding
some dirt on the bike in post, but decided to keep it nice and clean
just like a new show bike. |
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Nitin Design CGTalk thread |
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My name is Nitin. I am thirty-one years old, Indian by birth, British
by nationality, completely cosmopolitan and global by thinking. I
studied two years at Industrial Design College in England followed by a
four-year BA degree in Industrial transport design at the
world-renowned Coventry University (UK). In London I worked for several
design consultancies after which I left England and moved to Zurich,
Switzerland to be with wife of Portuguese decent.
In Switzerland, I initially did freelance Industrial design work plus
took on a graphic/3D design position in a marketing communication
company. After more than four years of full-time work, I decided to
move on and pursue my career as an independent designer. Currently, I
am in the process of growing my one-man design business. My greatest
strength is creating unique and highly original design concepts.
My interests extend into designing watches, sports shoes, vehicles and
gadgets for games and movies, among other things. I want to thank my
wife Cristina for her love, support, and unconditional faith in my
design abilities. |
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